Showing posts with label Video Tutorials. Show all posts
Showing posts with label Video Tutorials. Show all posts

Computer Organisation and structure NPTEL (IIT Madras)


Computer Organisation and structure NPTEL (IIT Madras)

Computer Organisation and structure NPTEL (IIT Madras) | Size 7.55 GB
Type Video

<!--more-->
This is a series of 33 video lecture on computer organisation and structure provided by NPTEL (IIT Madras) and can be found here: 
Lectures are as follows

TapouT XT MMA Workout 13DVDRip


TapouT XT MMA Workout 13DVDRip
TapouT XT MMA Workout 13DVDRip | 8.56 GB
English | Sub: English | 11h 23m | AVC 720x480 29.970 fps | AAC 128 Kbps 48.0 KHz
Genre: eLearning / Fitness, Sports | 2 Workout Guides included

XT stands for Extreme Training. The TapouT® XT MMA body workouts will challenge and inspire you while transforming your entire body. Professional fitness expertand MMA conditioning coach, Mike Karpenko, has created a mixed martial arts (MMA) inspired workout program that will test your muscles and your mind. Each MMAworkout DVD targets a different set of muscles. Mike combines MMA-style kicks and punches with intense cardio, strength, flexibility and core exercise into a unique combat style workout that will melt away pounds, tone your entire body, and take inches off your waist.

Mike Karpenko will push you to limits you never thought possible and show you the way to your very own TapouT body! Mike will get you motivated, show you how to push your body and get you the extreme results you are looking for. Getting ripped is not easy and neither are these workouts. Tapout XT will get ripped in 90 days you just need to Come And Get It!

Digital Tutors - Introduction to 3ds Max 2014


Digital Tutors - Introduction to 3ds Max 2014

Digital Tutors - Introduction to 3ds Max 2014 | 4.56 GB
Genre : e-Learnning

This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program.

During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors.

Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest to follow 3ds Max training that you'll be able to find anywhere.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training.

Digital Tutors - Creating Game Characters with 3ds Max and ZBrush (2013)


Digital Tutors - Creating Game Characters with 3ds Max and ZBrush (2013)
Digital Tutors - Creating Game Characters with 3ds Max and ZBrush (2013)
English | 4h 10m | VP6 782x646 15 fps | MP3 96 Kbps 44.1 KHz | 2.60 GB
Genre: Video Training


In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging.
In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We will start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character. We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles. Once you are done, you will be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.